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Planning it out
Pre-production
What I'm thinking? -
I am going to use this "pre-production" page to show what I am planning on doing for the final products. I am going to be making:
2x Protagonists (female & male)
1x Target (The "Hitmans" target)
2x environments
2x Soundtracks
1x Trailer/animation.
1x Logo
I will also be creating a small VR showcase that I will be testing with either the oculus quest 2 granted I am allowed access, or my own oculus rift headset. Other than those, that is it.
2
The protagonist & targets -
The protagonist the the "Hitman" I am making. The model will be made in blender. Instead of me drawing concepts, I am going to make various models in blender & choose one in "Production" to go with for the rest of the objectives. I will make a few drawings to design the hitman & show them here.
The protagonist:



T-pose position (most common for rigging characters)
Gun Pose
Rag-doll fall pose

Hitman character (masc) mood-board

Hitman character (fem) mood-board
The Brand -
I have decided the game is going to be called "Misfire". I have called it this because of how hard it is to use the gun mechanics in the game due to the rag doll gameplay, you will most likely "MISS" a few shots. The images below are the logo concepts I have made for the games brand, these are NOT final.

Logo concept

Logo concept 2
Concept 1 (BTS)
Concept 2 (BTS)
click on the image to enlarge!
NOTE -
These are not final outcomes or what they could even remotely resemble in the final outcome
Logo mood-board

The storyline -
The story line is. You are a average joe drafted in to the hitman association after being down on your luck after an accident with your old job & some how the association thought you have good skills, little do they know, YOU LIED! now you have to take out enemies quickly whilst stumbling over yourself and trying not to alert your enemies to your location. Can you live up to the challenge, or will you fail? Welcome to "Misfire" associate, hope you don't let us down! (This may differ to the brief, but this is the slightly more detailed version.
Production schedule -
Production Schedule -
This is the projects production schedule.
Risk assessment -
Here is the risk assessment for this project.
The pitch -
This is the pitch for my idea. This is what would be used to pitch the idea to the client e.g. Microsoft.
The music -
I want the music to be upbeat but slow because of how slow the gameplay can be. I am going to be making a menu & loading screen for the game so I want to make music for that as well.
The environments -
I am going to make both an inside & outside environment to showcase the game.

Environment mood-board 1

Environment mood-board 2
Trailer story-boards
(Subject to change during production stage)
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